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BizziGroup Resources

60 guides, checklists, format explainers, comparisons and cost guides, drawn from the work we do in VFX, game development and Australian compliance.

These are the pages that stay true. Anything time-bound — releases, news, opinion — lives on the blog instead.

Free tools

No login, no billing, nothing uploaded — these run entirely in your browser.

Pixel PalaceFifteen 2D game-art tools: pixel art, sprite sheets, tilemaps, VFX, audio Smart Material StudioDesign PBR materials, paint them on a model, export a Substance Painter script Asset Licence RegisterTrack every marketplace asset licence in a project, with risk flags Houdini VEX LabVEX snippets, function reference, HScript cheatsheets, $JOB generator Editorial ToolkitConvert between CMX3600 EDL, OpenTimelineIO and FCPXML; crunch timecode USD ToolkitRead a .usda prim hierarchy, composition arcs and dependencies OCIO ValidatorCheck a config.ocio resolves - roles, views, displays and looks

Checklists

Run these before a handoff, a delivery or an audit.

VFX delivery spec checklistVerify a delivery before you upload it VFX conform checklistMissing shots, handles, gaps and stale versions Nuke pipeline handoff checklistComp QA before a script leaves the building Nuke script audit checklistCatch render traps early Houdini HDA versioning checklistKeep HDA/OTL versions straight Houdini to Unreal handoff checklistWhat to check before the export Game asset licence auditTen steps before a publisher deal E-commerce launch checklistFor Australian stores Customer due diligence checklistAUSTRAC CDD for tranche-2 entities Australian Privacy Principles checklistAPP obligations, point by point RACGP 5th edition checklistFor general practices Infection control checklistGP accreditation evidence

Formats and standards, explained

Reference material for the file formats and frameworks these industries run on.

USD: .usda vs .usdc vs .usdzWhich USD format to use when USD composition arcsSublayers, references and payloads FCPXML vs EDL vs OTIOWhich cut format VFX should ask for The CMX3600 EDL formatWhat is actually in an EDL Drop-frame vs non-drop timecodeWhy 29.97 is the way it is DPX 10-bit: log vs linearReading the transfer characteristic OpenEXR compressionWhich compression for which delivery The six ProRes flavoursProxy through 4444 XQ ACES EXR deliveryAP0, AP1 and what a streamer expects What an OCIO config isRoles, displays, views and looks The ACES OCIO configReading the reference config Essential Eight maturity levelsML0 to ML3, in plain English AML/CTF tranche 2Who is newly in scope from 1 July 2026 RACGP accreditationA practical guide for GP practices Unity Asset Store licence typesExtension vs Single vs Multi Entity Fab licence tiers and MegascansIncluding pre-2025 claims MIT, Apache and GPL for gamesWhat each one obliges you to do Sketchfab and Creative CommonsCC0, CC BY and attribution

Choosing between options

Honest comparisons, including where our own products are not the answer.

Unity vs Unreal EngineWhich engine for which project WordPress vs a custom websiteWhen each one is right Shopify vs WooCommerceFor Australian retailers Essential Eight vs ISO 27001 vs NIST CSFWhich framework applies to you Image sequences vs QuickTimeChoosing a VFX delivery format ShotGrid alternativesFor small VFX studios Browser painter vs Substance PainterAn honest comparison Pixel Palace vs AsepriteFree browser vs paid desktop Choosing a web development agencyWhat to ask before you sign

What things cost

Published ranges and what actually moves them, rather than 'contact us'.

Custom software cost in AustraliaFrom A$1,500, and what drives it up Web app development costRoles, billing and integrations E-commerce website costBuild cost and the running costs Game development costPrototype through commercial title What a website costs in Australia2026 figures What a browser game costsScope against budget Our published pricingFixed prices for the standard builds

Project structure and conventions

How to lay a project out so the next person can find things.

Houdini project folder structureThe standard $JOB layout Houdini $JOB in depthVariables, packages and paths Nuke project structureA template that survives handoff Asset naming conventionsFor studios that keep breaking them VFX shot namingShow, shot, task, version Houdini asset namingCaches, HDAs and renders Keeping Nuke scripts portableAbsolute paths and why they hurt