For game & VFX studios · SPDX-aware

Every marketplace asset you ship is a licence you warranted.

Track every Fab, Unity Asset Store, Sketchfab, audio, font and stock licence per project - catch entity and per-seat traps before they bite, and export the licence manifest publishers and clients ask for in due diligence. In one click, not one panicked weekend.

Built-in licence catalogue plain English, linked to the real terms Automatic risk flags entity, seats, attribution, proof Local-first your register stays in your browser

100% free · no account · no login · runs in your browser

Neon Harbor / asset registerClient: Publisher X
Stylized Water Shader
Unity Asset Store
Single Entity
Client-work risk
Inventory System (tool)
Unity Asset Store
Extension · 2 seats
Team of 4
Fishing trawler model
Sketchfab
CC BY 4.0
No credit line
Dockyard Environment Pack
Fab
Standard · Pro tier
FAB-88231
Nautica display font
Foundry
SIL OFL 1.1
Credited
10 assets · 3 flags openExport manifest →
Why now

The spreadsheet stopped being enough around 2024.

Fab / Megascans

The marketplace ground moved

The Unreal Marketplace became Fab, seller EULAs were replaced by Fab's Standard License with Personal and Professional tiers, and free Megascans ended - what your team claimed before 2025, and on which account, now matters permanently. If it's not recorded, it's a due-diligence question you can't answer.

Unity entity & seats

The licences bite contractors first

Single Entity assets generally can't be delivered into client projects - that's what Multi Entity is for - and Extension Assets are licensed per seat, per user. Work-for-hire studios carry exactly these two traps into every client delivery, usually without noticing.

Publisher contracts

You warranted all of it

Publishing agreements make you warrant that shipped content is properly licensed - and back it with indemnity. Acquirers and publishers now ask for asset and licence inventories in due diligence, and platforms ask about content provenance. The studio with a register answers in minutes.

Features

A compliance register, shaped for studios

Per-project asset register

Every third-party asset with its source, licence, seats, price, order ref, usage and evidence link - one register per project.

Automatic risk flags

Single Entity assets on client projects, per-seat tools short of seats, missing attribution, missing proof of purchase - flagged as you type.

Plain-English licence catalogue

Fab tiers, legacy UE Marketplace, pre-2025 Megascans claims, Unity Extension / Single / Multi Entity, Sketchfab, CC, OFL, stock and audio - date-stamped summaries, always linked to the authoritative terms.

One-click licence manifest

A clean, printable manifest grouped by source, with licences, order refs and open flags - the due-diligence pack, generated not compiled.

Credits block builder

Every recorded attribution line collected into one copy-paste block for your credits screen - CC BY compliance without the scavenger hunt.

CSV export & SPDX identifiers

The full register as CSV for your producer or lawyer, with SPDX licence identifiers recorded where they exist.

How it works

Three steps to a clean IP chain

1

Record as you buy

Add each asset when it enters the project: source, licence type, order ref, where it's used. Thirty seconds now beats a forensic weekend later.

2

Fix what gets flagged

The register flags entity mismatches, seat shortfalls, missing credits and missing proof while they're still cheap to fix.

3

Export when asked

Publisher diligence, client delivery, acquisition questionnaire - export the manifest and the credits block in one click.

Asset Licence Register is a browser-based licence and provenance register for game studios, VFX houses and contractors: track every marketplace asset licence per project, catch Unity Single Entity and per-seat traps and Fab tier issues, keep attribution compliant, and generate the asset licence manifest that publisher and client due diligence asks for.

Who needs it most

Work-for-hire, outsourcing and co-development studios delivering into client projects carry the sharpest risk - Unity's Single Entity licences generally do not cover the client entity, and Extension Assets are licensed per seat. Indie studios signing publisher deals warrant that shipped content is properly licensed, usually with an indemnity behind it. And any studio that leaned on free Megascans before 2025 now needs a record of what was claimed, when, and on which account.

A register, not a lawyer

The tool ships with a catalogue of common marketplace licence types summarised in cautious plain English, each date-stamped and linked to the authoritative terms. It is record-keeping software: it helps you keep proof, spot obvious mismatches and produce a tidy manifest. It is general information, not legal advice - anything contentious belongs with a qualified professional.

Free

Completely free. No account, no catch.

Every feature is free for everyone - no sign-up, no login, no trial, no paywall. The register runs entirely in your browser; nothing is uploaded.

Runs entirely in your browser · no account, no upload, no cost.

Guides

Read before you need it

Unity licence types explained

Extension vs Single vs Multi Entity - and the client-work trap.

Fab tiers & Megascans claims

What the 2024-25 shake-up means for your records.

Licence audit checklist

10 steps before the publisher deal.

Attribution & credits guide

CC BY, OFL fonts and the credits screen.

Sketchfab & Creative Commons

CC0, CC BY and the NC/ND traps for commercial work.

MIT, Apache & GPL for assets

Notice obligations and copyleft risk in shaders and tools.

Entity licences on client work

The seat trap for work-for-hire studios.

Licence manifest & receipts

Build the due-diligence pack from your orders.

FAQ

Questions, answered

Do clients really ask for this?

The demand usually arrives as contract language - warranties and indemnities in publisher deals - and as inventory requests during due diligence, plus platform provenance questions. When it arrives, it comes with a deadline. The register means the answer already exists.

Is this legal advice?

No. Licence summaries are cautious paraphrases, date-stamped and linked to the authoritative terms. It's record-keeping software - confirm anything contentious with a qualified professional.

Which marketplaces are covered?

Any source. The built-in catalogue covers Fab (both tiers), legacy UE Marketplace, pre-2025 Megascans claims, Unity Extension / Single / Multi Entity, Sketchfab, CC0 and CC BY, SIL OFL fonts, stock and audio libraries - plus a custom type for everything else.

Where is my data stored?

Entirely in your own browser. Projects and registers never leave your device - the tool is free with no account, so nothing is uploaded.

Is it really free?

Yes - completely free, with no account and no login. Every feature is included, and there is a one-click example project so you can see a populated register and its flags immediately.

Are you affiliated with the marketplaces?

No. Fab, Epic Games, Unity, Sketchfab and the other marketplaces are trademarks of their respective owners; we just help you keep records about what you licensed from them.

Be the studio with a clean IP chain.

Start the register now - future-you, mid-due-diligence, says thanks.

100% free, no account Runs in your browser Nothing to install
Your register stays in your browser
Manifest export in one click
Open the app - it's free

Product news & updates

Occasional product news, new licence-catalogue entries and tips. No spam; unsubscribe anytime.