Track every Fab, Unity Asset Store, Sketchfab, audio, font and stock licence per project - catch entity and per-seat traps before they bite, and export the licence manifest publishers and clients ask for in due diligence. In one click, not one panicked weekend.
100% free · no account · no login · runs in your browser
The Unreal Marketplace became Fab, seller EULAs were replaced by Fab's Standard License with Personal and Professional tiers, and free Megascans ended - what your team claimed before 2025, and on which account, now matters permanently. If it's not recorded, it's a due-diligence question you can't answer.
Single Entity assets generally can't be delivered into client projects - that's what Multi Entity is for - and Extension Assets are licensed per seat, per user. Work-for-hire studios carry exactly these two traps into every client delivery, usually without noticing.
Publishing agreements make you warrant that shipped content is properly licensed - and back it with indemnity. Acquirers and publishers now ask for asset and licence inventories in due diligence, and platforms ask about content provenance. The studio with a register answers in minutes.
Every third-party asset with its source, licence, seats, price, order ref, usage and evidence link - one register per project.
Single Entity assets on client projects, per-seat tools short of seats, missing attribution, missing proof of purchase - flagged as you type.
Fab tiers, legacy UE Marketplace, pre-2025 Megascans claims, Unity Extension / Single / Multi Entity, Sketchfab, CC, OFL, stock and audio - date-stamped summaries, always linked to the authoritative terms.
A clean, printable manifest grouped by source, with licences, order refs and open flags - the due-diligence pack, generated not compiled.
Every recorded attribution line collected into one copy-paste block for your credits screen - CC BY compliance without the scavenger hunt.
The full register as CSV for your producer or lawyer, with SPDX licence identifiers recorded where they exist.
Add each asset when it enters the project: source, licence type, order ref, where it's used. Thirty seconds now beats a forensic weekend later.
The register flags entity mismatches, seat shortfalls, missing credits and missing proof while they're still cheap to fix.
Publisher diligence, client delivery, acquisition questionnaire - export the manifest and the credits block in one click.
Asset Licence Register is a browser-based licence and provenance register for game studios, VFX houses and contractors: track every marketplace asset licence per project, catch Unity Single Entity and per-seat traps and Fab tier issues, keep attribution compliant, and generate the asset licence manifest that publisher and client due diligence asks for.
Work-for-hire, outsourcing and co-development studios delivering into client projects carry the sharpest risk - Unity's Single Entity licences generally do not cover the client entity, and Extension Assets are licensed per seat. Indie studios signing publisher deals warrant that shipped content is properly licensed, usually with an indemnity behind it. And any studio that leaned on free Megascans before 2025 now needs a record of what was claimed, when, and on which account.
The tool ships with a catalogue of common marketplace licence types summarised in cautious plain English, each date-stamped and linked to the authoritative terms. It is record-keeping software: it helps you keep proof, spot obvious mismatches and produce a tidy manifest. It is general information, not legal advice - anything contentious belongs with a qualified professional.
Every feature is free for everyone - no sign-up, no login, no trial, no paywall. The register runs entirely in your browser; nothing is uploaded.
For every studio, contractor & solo dev
The whole tool, unlocked
Runs entirely in your browser · no account, no upload, no cost.
Extension vs Single vs Multi Entity - and the client-work trap.
What the 2024-25 shake-up means for your records.
10 steps before the publisher deal.
CC BY, OFL fonts and the credits screen.
CC0, CC BY and the NC/ND traps for commercial work.
Notice obligations and copyleft risk in shaders and tools.
The seat trap for work-for-hire studios.
Build the due-diligence pack from your orders.
The demand usually arrives as contract language - warranties and indemnities in publisher deals - and as inventory requests during due diligence, plus platform provenance questions. When it arrives, it comes with a deadline. The register means the answer already exists.
No. Licence summaries are cautious paraphrases, date-stamped and linked to the authoritative terms. It's record-keeping software - confirm anything contentious with a qualified professional.
Any source. The built-in catalogue covers Fab (both tiers), legacy UE Marketplace, pre-2025 Megascans claims, Unity Extension / Single / Multi Entity, Sketchfab, CC0 and CC BY, SIL OFL fonts, stock and audio libraries - plus a custom type for everything else.
Entirely in your own browser. Projects and registers never leave your device - the tool is free with no account, so nothing is uploaded.
Yes - completely free, with no account and no login. Every feature is included, and there is a one-click example project so you can see a populated register and its flags immediately.
No. Fab, Epic Games, Unity, Sketchfab and the other marketplaces are trademarks of their respective owners; we just help you keep records about what you licensed from them.
Start the register now - future-you, mid-due-diligence, says thanks.
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