Asset Licence Register / Unity licence types

Unity Asset Store

Unity Asset Store licence types, explained

The Asset Store sells the same package under materially different terms depending on the licence type - and the differences bite hardest for tool users and anyone doing client work. Here is what each type actually covers, in plain English.

The three licence types

Every Asset Store purchase comes with one of a small set of licence types, and the type changes who may use the asset and where it may ship. The three that matter most:

TypeWho it coversThe catch
Extension AssetONE named user per seatEditor tools and extensions are licensed per person - a team of four needs four seats
Single EntityOne named company or personGenerally cannot be used to build projects delivered to a DIFFERENT entity - the client-work trap
Multi EntityMultiple entities incl. clientsCosts more - which is exactly why contractors accidentally buy the cheaper one

Extension Assets are per seat

If the package is a tool your people USE inside the editor - an inspector extension, a level-design tool, a build pipeline - it is typically an Extension Asset, and Unity's terms require one licence per user. One purchase does not cover the studio. This is the single most commonly violated rule on the Asset Store, usually by accident: the studio buys the tool once, three more people install it, nobody thinks about it again.

Records matter: Asset Store terms have included audit-style clauses - being able to show which seats you bought, when, and for whom is the difference between a five-minute email and a bad week.

Single Entity - the client-work trap

A Single Entity licence covers one entity: the buyer. If you are a contractor or an outsourcing studio and the project you are building ships as your CLIENT's product, the client is usually a different entity - and a Single Entity asset embedded in their build is exactly the kind of finding that turns up in due diligence. The Multi Entity tier exists for this situation; it is priced higher because it covers more.

The practical rule of thumb: if a client's name goes on the product, check every Single Entity asset in it.

What to record for every Unity asset

That is precisely the shape of a register entry in Asset Licence Register - and its risk flags fire automatically on Single-Entity-with-a-client and seats-below-team-size, so the trap gets caught while it costs an upgrade, not an indemnity claim.

Not legal advice. This is a plain-English summary of publicly published licence terms as generally understood; terms change and edge cases abound. The authoritative document is always Unity's Asset Store terms, and anything contentious belongs with a qualified professional.

FAQ

Can I use a Single Entity asset in a client project?

Generally no - Single Entity licences cover the purchasing entity, and a project delivered to a client is another entity’s product. The Multi Entity tier exists for agency/contract work. Check the current Asset Store terms for your specific case.

Does one Extension Asset purchase cover my whole team?

No. Extension Assets are licensed per seat - one licence per user of the tool. A team of four using a purchased editor tool needs four seats.

What happens if we bought assets on a personal account?

The licence typically sits with the purchasing account. Assets bought on an employee’s personal account can leave the studio’s entitlement unclear - record the purchasing account for every asset and prefer a studio account for new purchases.

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