A premium browser-based production suite for Unreal Engine teams: scan a project, manage assets, enforce naming conventions across 50+ types, track approvals and keep everyone in sync. Free for a single user.
Asset management, validation and production tooling designed around how Unreal teams actually work.
Browse, create, import, duplicate and batch-rename assets with grid/list views, filtering and multi-select.
Audit naming conventions across 50+ asset types and texture suffixes, with one-click auto-fix for common issues.
Asset audit, approval workflow (WIP / review / approved), dependency tracking and orphaned-asset detection.
Track team members, roles and a live activity feed so everyone sees what changed and who changed it.
Open an actual Unreal project folder (Chrome/Edge) or drag & drop files to scan your real content tree.
Memory estimates, naming reference, changelog and CSV / full-report export for production tracking.
Switch the workspace to show exactly what each team member cares about.
Focus on static / skeletal meshes, materials, textures, particles and Niagara systems - with texture-suffix and size checks.
Surface blueprints, widgets, data assets, levels and sequences so designers see gameplay content first.
Blueprints, interfaces, function libraries and AI controllers, with dependency and orphan detection.
Indie is free for a single user. Team plans are billed annually (one month free) or monthly - cancel anytime, no lock-in.
1 seat · solo developers
No credit card required
Up to 5 seats
$869 billed annually 1 month free
Up to 20 seats
$2,189 billed annually 1 month free
Indie is free forever for a single user. Team plans (AUD): annual includes one month free; monthly is billed each month with no free month.
Scan a project folder, manage assets, validate naming across 50+ types, run an audit, track an approval workflow, find orphaned assets and export reports - all in your browser.
Unreal Engine 5.0 through 5.7. Folder scanning works best in Chrome or Edge (File System Access API); other browsers use a file-picker fallback.
In your browser (localStorage). We never upload the contents of your project - only your account and subscription status, via Supabase and Stripe.
Yes - 14 days. You can scan, manage and validate during the trial; exporting CSV and reports requires a paid plan.
Get started free as a solo developer - keep your assets clean, validated and in sync.