Built for Unreal Engine 5

Unreal Engine Asset Management & Naming Validation Tool

X-ray your Unreal projects. Scan. Validate. Sync.

A premium browser-based production suite for Unreal Engine teams: scan a project's Content folder, manage assets, enforce naming conventions across 50+ types, track approvals and keep everyone in sync. From A$9/mo for solo devs; start with a 14-day free trial, no credit card.

50+Asset types validated
UE 5.0-5.7Supported
100%In your browser
Unreal Studio Hub dashboard; demo project scan with asset counts and validation score
Built for Unreal Engine UE 5.0 5.1 - 5.4 5.5 - 5.6 5.7 5.8 (testing) File System Access API
Features

Everything your pipeline needs, in one hub

Asset management, validation and production tooling designed around how Unreal teams actually work.

Asset Manager

Browse, create, import, duplicate and batch-rename assets with grid/list views, filtering and multi-select.

Naming Validation

Audit naming conventions across 50+ asset types and texture suffixes, with one-click auto-fix for common issues.

Production Pipeline

Asset audit, approval workflow (WIP / review / approved), dependency tracking and orphaned-asset detection.

Team Collaboration

Track team members, roles and a live activity feed so everyone sees what changed and who changed it.

Real Folder Scanning

Open an actual Unreal project folder (Chrome/Edge) or drag & drop files to scan your real content tree.

Reports & Export

Memory estimates, naming reference, changelog and CSV / full-report export for production tracking.

Premium & modernSleek game-dev aesthetic
Clear & consistentStrong hierarchy & clarity
Efficient & fastBuilt for productivity
Connected & sync'dReal-time project insights
Built for every role

One project, focused views for each discipline

Switch the workspace to show exactly what each team member cares about.

Artist

Meshes, materials & textures

Focus on static / skeletal meshes, materials, textures, particles and Niagara systems - with texture-suffix and size checks.

Designer

Blueprints & levels

Surface blueprints, widgets, data assets, levels and sequences so designers see gameplay content first.

Programmer

Systems & interfaces

Blueprints, interfaces, function libraries and AI controllers, with dependency and orphan detection.

Messy Unreal projects slow teams down

An Unreal Engine project grows fast, and the Content folder is where it gets away from you. A few milestones in, there are inconsistently named Blueprints, Materials and Textures, duplicate imports, and assets nobody is sure are still referenced. Unreal Studio Hub scans your Content folder, highlights inconsistent asset names, finds orphaned files, checks texture suffixes, tracks approvals and gives producers a clean, exportable report before handoff, milestone review or release. It runs in the browser - nothing to install into the editor, and the contents of your project are never uploaded.

Unreal Engine naming conventions, validated automatically

Epic's own asset-naming guidance follows a clear pattern - [AssetTypePrefix]_[AssetName]_[Descriptor]_[Variant] - where the prefix says what an asset is and the descriptor says what a texture map is (base colour, normal, opacity and so on). The Unreal naming convention checker validates every asset in the Content folder against that pattern and flags what breaks it. It knows the common UE prefixes:

Texture packing and suffixes get their own pass in the material and texture validation.

Supported Unreal asset types

The Content folder scanner speaks Unreal, classifying the 50+ asset types real UE5 projects are built from:

Find orphaned assets and audit your project

Unreal links assets by hard and soft references, so an asset that no map or referenced asset points at is genuinely dead weight - but it is hard to find by clicking through the Content Browser. The orphaned-assets checker surfaces unreferenced content for review, and the broader asset audit tool rolls naming, orphans and structure into a single project-health pass you can run before a milestone.

Blueprints, materials, approvals and reports

Beyond naming, Unreal Studio Hub tracks the production side. The Blueprint manager gives you a view of Blueprints and their dependencies; the approval workflow moves each asset through WIP → Review → Approved → In Use; and the CSV report export produces an audit a producer can attach to a milestone. Together they make the full Unreal Engine asset management tool.

Built for Unreal Engine 5.0 to 5.8

Unreal Studio Hub supports Unreal Engine 5.0 through 5.7, with UE 5.8 compatibility testing in progress. Content folder scanning works best in Chrome or Edge via the File System Access API, with a file-picker fallback in other browsers. It does not replace the Unreal Editor, Perforce, Git or your task tracker - it is the lightweight hygiene layer on top, for keeping a UE5 project clean, validated and in sync.

Pricing

Plans for solo devs and teams.

Every plan starts with a 14-day free trial - no credit card required; we only ask for payment when your trial ends. Solo is billed monthly; team plans annually (one month free) or monthly. Cancel anytime, no lock-in.

Solo

1 seat · solo developers

$9/mo

14-day free trial · no card required

  • Full single-user app
  • Asset manager & folder scanning
  • Naming validation & auto-fix
  • CSV & report export

Enterprise

Up to 20 seats

$199/mo

$2,189 billed annually 1 month free

  • Everything in Studio, plus:
  • Up to 20 seats
  • Onboarding & priority support

All plans start with a 14-day free trial; no credit card; payment is collected only when the trial ends. Prices in AUD: Solo is billed monthly; team plans annual includes one month free, monthly billed each month.

FAQ

Questions, answered

What does Unreal Studio Hub do?

Scan a project folder, manage assets, validate naming across 50+ types, run an audit, track an approval workflow, find orphaned assets and export reports - all in your browser.

Which Unreal versions are supported?

Unreal Engine 5.0 through 5.7. Folder scanning works best in Chrome or Edge (File System Access API); other browsers use a file-picker fallback.

Where is my project data stored?

In your browser (localStorage). We never upload the contents of your project - only your account and subscription status, via Supabase and Stripe.

Is there a free trial?

Yes - every plan starts with a 14-day free trial that needs no credit card; we only ask for payment when your trial ends. Solo is A$9/month for one seat; Studio and Enterprise add team seats.

Bring order to your Unreal project

Start your 14-day free trial - no credit card - and keep your assets clean, validated and in sync.

Start free trial

Product news & updates

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