An asset audit is not about perfectionism, it is about the handoff not exploding. A few minutes checking naming, orphans and structure saves a producer a bad surprise at milestone review.
What the audit covers
- Naming - every asset checked against Epic's naming convention, with the rule each one breaks.
- Orphaned assets - unreferenced content surfaced by the orphaned-assets checker.
- Content structure - assets in sensible folders, no stray files where they do not belong.
- Approval status - what is WIP, in review, approved or in use.
Run it before every milestone
The value of an audit is consistency: the same checks, run the same way, before every handoff. Unreal Studio Hub scans the Content folder and produces a single project-health view - so "is this project ready?" becomes a checkable fact rather than a hopeful guess. Nothing installs into the editor, and nothing is uploaded.
End with a report
Finish the audit by exporting a CSV or PDF a producer can attach to the milestone. It documents what was checked and what was fixed, so the next audit starts from a known baseline. The full asset management tool ties it all together.
Frequently asked questions
What should an Unreal asset audit cover?
At minimum: naming against Epic conventions, orphaned or unreferenced assets, Content folder structure, and approval status. Unreal Studio Hub runs the whole pass in the browser.
Do I need Unreal open to audit a project?
No. It scans the Content folder in your browser, so you can audit a project without opening the Unreal Editor.