One pre-milestone pass

Unreal Asset Audit Tool

Before an Unreal project goes to a milestone, a handoff or a release, it needs a quick, consistent audit. Run naming, orphans, structure and approvals in one browser-based pass.

An asset audit is not about perfectionism, it is about the handoff not exploding. A few minutes checking naming, orphans and structure saves a producer a bad surprise at milestone review.

What the audit covers

Run it before every milestone

The value of an audit is consistency: the same checks, run the same way, before every handoff. Unreal Studio Hub scans the Content folder and produces a single project-health view - so "is this project ready?" becomes a checkable fact rather than a hopeful guess. Nothing installs into the editor, and nothing is uploaded.

End with a report

Finish the audit by exporting a CSV or PDF a producer can attach to the milestone. It documents what was checked and what was fixed, so the next audit starts from a known baseline. The full asset management tool ties it all together.

Frequently asked questions

What should an Unreal asset audit cover?

At minimum: naming against Epic conventions, orphaned or unreferenced assets, Content folder structure, and approval status. Unreal Studio Hub runs the whole pass in the browser.

Do I need Unreal open to audit a project?

No. It scans the Content folder in your browser, so you can audit a project without opening the Unreal Editor.

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