Product Tour

See Unreal Studio Hub
in action

From a messy Content folder to a clean, validated, in-sync project - here's the whole workflow, with screenshots of every step. A full video walkthrough is on the way.

How it works

Five steps, one hub

Everything from scan to sync lives in a single browser tab - nothing to install, your project never leaves your machine.

1

Asset X-Ray your Content folder

Open a real Unreal project folder in Chrome or Edge, or drag & drop your files. Unreal Studio Hub scans your whole content tree, reads every asset and builds a live, browsable map of your project.

File System Access APIDrag & dropUE 5.0 - 5.7Content tree
unreal-studio-hub / scan
Project dashboard after scanning the demo Content folder
2

Validate naming across 50+ asset types

Audit naming conventions and texture suffixes across static and skeletal meshes, materials, textures, blueprints, levels, Niagara systems and more - 50+ asset types in all - with one-click auto-fix for the common offenders.

50+ asset typesTexture suffixesPrefix rulesOne-click auto-fix
unreal-studio-hub / validate
Validation Center with naming issues
3

Run the production pipeline & approvals

Move assets through an approval workflow - WIP, in review, approved - run a full asset audit, track dependencies between assets, and surface orphaned content that nothing references any more.

Approval workflowAsset auditDependency trackingOrphan detection
unreal-studio-hub / pipeline
Asset Manager across 50+ asset types
4

Keep your team in sync

Track team members and roles, switch the workspace to a focused view for artists, designers or programmers, and watch a live activity feed so everyone sees what changed and who changed it.

Team & rolesRole viewsLive activity feedUp to 20 seats
unreal-studio-hub / team
Team Collaboration; members, roles and activity feed
5

Report & export

Get memory estimates per asset, a naming-convention reference and a full changelog. When you're ready, export a CSV or a full production report to share validation results with the rest of the studio.

Memory estimatesNaming referenceChangelogCSV & full report
unreal-studio-hub / reports
Materials; memory estimates and optimisation
Everything you need

One hub, end to end

Asset Manager

Browse, create, import, duplicate and batch-rename assets with grid/list views, filtering and multi-select.

Naming Validation

Audit conventions across 50+ asset types and texture suffixes, with one-click auto-fix for common issues.

Production Pipeline

Asset audit, approval workflow, dependency tracking and orphaned-asset detection.

Team Collaboration

Members, roles and a live activity feed so everyone sees what changed and who changed it.

Real Folder Scanning

Open an actual Unreal project folder (Chrome/Edge) or drag & drop files to scan your real content tree.

Reports & Export

Memory estimates, naming reference, changelog and CSV / full-report export for production tracking.

A closer look

Screens from the hub

A look at the workspace - the real thing is just a click away.

Bring order to your Unreal project

Start your 14-day free trial - no credit card - and keep your assets clean, validated and in sync.

Start free trial