Built for Unity Engine · 14-day free trial

Unity Asset Management & Naming Validation Tool

Ship cleaner Unity projects. Scan. Validate. Sync.

A premium browser-based production suite for Unity teams: scan a project's Assets/ folder, manage assets, enforce naming conventions across every Unity asset type, track approvals and keep everyone in sync. From A$9/mo for solo devs; start with a 14-day free trial, no credit card.

AllUnity asset types validated
Unity 6 / 2022 LTS+Supported
100%In your browser
Unity Studio Hub project overview dashboard; assets, naming validation, approvals and team activity over a glowing HUD grid
Built for Unity Engine Unity 6 2022 LTS 2023 / 6000.x URP & HDRP File System Access API
Features

Everything your pipeline needs, in one hub

Asset management, validation and production tooling designed around how Unity teams actually work.

Asset Manager

Browse, create, import, duplicate and batch-rename Prefabs, ScriptableObjects, Materials and more; grid/list views, filtering and multi-select.

Naming Validation

Audit naming conventions across Unity asset types; Prefabs, Materials, Shader Graphs, Textures, Models, Scenes; plus texture suffixes, with one-click auto-fix.

Production Pipeline

Asset audit, approval workflow (WIP / review / approved), dependency tracking and orphaned-asset detection across your project.

Team Collaboration

Track team members, roles and a live activity feed so everyone sees what changed and who changed it.

Real Assets/ Scanning

Open an actual Unity project's Assets/ folder (Chrome/Edge) or drag & drop files to scan your real content tree.

Reports & Export

Memory estimates, naming reference, changelog and CSV / full-report export for production tracking.

Premium & modernSleek game-dev aesthetic
Clear & consistentStrong hierarchy & clarity
Efficient & fastBuilt for productivity
Connected & sync'dReal-time project insights
Built for every role

One project, focused views for each discipline

Switch the workspace to show exactly what each team member cares about.

Artist

Models, materials & textures

Focus on Models, Materials, Textures, Shader Graphs and VFX Graph systems; with texture-suffix and size checks.

Designer

Prefabs & scenes

Surface Prefabs, ScriptableObjects, UI Toolkit documents, Scenes and Animator controllers so designers see gameplay content first.

Programmer

Systems & data assets

ScriptableObjects, Prefabs, Animation clips and Audio, with dependency and orphan detection across the project.

Tired of messy Unity project folders?

Every Unity project starts tidy and drifts. A few sprints in, the Assets/ folder is full of badly named Prefabs, Materials, Textures and Scenes, duplicate imports, and files nobody is sure are still used. Unity Studio Hub is a browser-based way to scan your project tree and see naming issues, orphaned assets, dependency problems and approval status in one dashboard - so you catch them before they become production problems. Point it at your Assets/ folder and stop hunting by hand.

Unity naming conventions, validated automatically

Unity's own advice is simple: document your naming conventions and folder structure, stay consistent, avoid spaces in file and folder names, and automate bulk changes. The hard part is enforcing it across a whole team. The Unity naming convention checker validates every asset against your rules and flags the ones that break them - spaces, wrong case, missing type prefixes, inconsistent separators. It understands Unity texture conventions too, so the material and texture naming validator checks suffixes like _BaseColor, _Normal, _MaskMap, _Metallic and _AO that URP and HDRP materials expect.

Example naming rules it checks

Every Unity asset type and special folder

The scanner speaks Unity. It reads the Assets/ folder - the main folder that holds everything a Unity project uses - and recognises the asset types real projects are built from: Prefabs (and prefab variants), Materials, Textures, Models (FBX), Scenes, ScriptableObjects, Animator Controllers, Shader Graph and VFX Graph assets. It also knows Unity's reserved and special folders - Editor, Resources, StreamingAssets, Plugins, Gizmos - and render-pipeline realities like URP, HDRP and Addressables, so its checks match how Unity actually treats your files. See the Assets folder scanner for how a scan works.

Find orphaned assets and clean up your project

Unity references assets by GUID through their .meta files, which makes it hard to eyeball what is still used. The orphaned-assets checker surfaces assets that nothing in your scenes or prefabs references, so you can review and remove dead weight with confidence instead of guessing. Combined with the project cleanup workflow, it turns a bloated Assets/ folder back into something a new team member can navigate.

Prefabs, approvals and reports

Beyond naming, Unity Studio Hub tracks the production side. The prefab manager gives you a clear view of prefabs and their dependencies; the approval workflow moves each asset through WIP → Review → Approved → In Use so everyone knows what is final; and the report export produces a CSV or PDF audit you can hand to a lead or attach to a milestone. It is the full Unity asset management tool in one browser tab.

How Unity Studio Hub is different

Unity Studio Hub is a lightweight, browser-based production-hygiene tool, not a replacement for the software you already run. It does not replace the Unity Editor, Plastic SCM, Git, Jira or Trello. Instead it gives teams a fast way to scan the Assets/ folder, check naming conventions, review asset status, find orphaned content and export reports - without installing a custom Unity package or adding another heavy editor extension. See the full comparison of Unity Studio Hub vs the Unity Editor asset browser.

Pricing

Plans for solo devs and teams.

Every plan starts with a 14-day free trial - no credit card required; we only ask for payment when your trial ends. Solo is billed monthly; team plans annually (one month free) or monthly. Cancel anytime, no lock-in.

Solo

1 seat · solo developers

$9/mo

14-day free trial · no card required

  • Full single-user app
  • Asset manager & Assets/ folder scanning
  • Naming validation & auto-fix
  • CSV & report export

Enterprise

Up to 20 seats

$199/mo

$2,189 billed annually 1 month free

  • Everything in Studio, plus:
  • Up to 20 seats
  • Onboarding & priority support

All plans start with a 14-day free trial; no credit card; payment is collected only when the trial ends. Prices in AUD: Solo is billed monthly; team plans annual includes one month free, monthly billed each month.

FAQ

Questions, answered

What does Unity Studio Hub do?

Scan a project's Assets/ folder, manage assets, validate naming across Unity asset types, run an audit, track an approval workflow, find orphaned assets and export reports; all in your browser.

Which Unity versions are supported?

Unity 6 and Unity 2022 LTS or newer. Folder scanning works best in Chrome or Edge (File System Access API); other browsers use a file-picker fallback.

Where is my project data stored?

In your browser (localStorage). We never upload the contents of your project; only your account and subscription status, via Supabase and Stripe.

Is there a free trial?

Yes; every plan starts with a 14-day free trial that needs no credit card; we only ask for payment when your trial ends. Solo is A$9/month for one seat; Studio and Enterprise add team seats.

Bring order to your Unity project

Start your 14-day free trial; no credit card; and keep your assets clean, validated and in sync.

Start free trial

Product news & updates

Occasional product news, new features and tips. No spam; unsubscribe anytime.