Product Tour

See Unity Studio Hub
in action

From an unscanned project folder to a clean, validated, in-sync asset library; here's the whole workflow, with screenshots of every step. A full video walkthrough is on the way.

How it works

Five steps, one hub

Everything from scanning your Assets/ folder to exporting a report lives in a single browser tab; no installs, your project never leaves your machine.

1

Scan your Assets/ folder

Point Unity Studio Hub at a real Unity project. In Chrome or Edge it opens the actual Assets/ folder via the File System Access API and reads your real content tree; other browsers use a drag & drop / file-picker fallback. Or start from the built-in demo project to explore first.

File System Access APIDrag & dropUnity 6 / 2022 LTS+Demo project
unity-studio-hub · scan
Project dashboard after scanning the demo Assets folder
2

Manage every asset type

Browse, create, import, duplicate and batch-rename Prefabs, ScriptableObjects, Materials, Shader Graphs, Textures, Models, Scenes, Animator controllers, Audio and more; in grid or list views with filtering and multi-select. Switch to a role view (Artist, Designer, Programmer) to surface exactly the assets each discipline cares about.

PrefabsScriptableObjectsMaterialsShader GraphsScenesRole views
unity-studio-hub · assets
Asset Manager
3

Validate naming conventions

Run an audit across every Unity asset type; Prefabs, Materials, Textures, Models, Scenes and more; including texture-suffix checks (_BaseColor, _Normal, _MaskMap) and size/memory estimates. Each violation comes with a one-click auto-fix so your library matches your team's convention without manual renaming.

Naming auditTexture suffixesOne-click auto-fixMemory estimates
unity-studio-hub · validate
Validation Center with naming issues
4

Move assets through the pipeline

Track production status with a clear approval workflow; every asset flows from WIP to Review to Approved to In Use. Layer on dependency tracking and orphaned-asset detection, plus a live activity feed and team member/role tracking so everyone sees what changed and who changed it.

WIP → Review → Approved → In UseDependenciesOrphan detectionActivity feed
unity-studio-hub · pipeline
Team collaboration and approvals
5

Report & export

Generate memory estimates, a naming-convention reference and a project changelog, then export a full report or CSV for production tracking and reviews. Unity Studio Hub is an installable PWA, so the whole hub works offline once loaded.

Full reportCSV exportChangelogNaming referenceOffline PWA
unity-studio-hub · export
Materials; memory estimates and export
Approval pipeline

From work-in-progress to in use

Every asset has a clear, trackable status across the project.

WIP

The asset is being authored; flagged so reviewers know it isn't ready yet.

Review

Submitted for review against naming, dependencies and orphan checks.

Approved

Signed off and validated; cleared for use across the project.

In Use

Live in the build, with dependencies tracked so nothing becomes orphaned.

Everything you need

One hub, end to end

Asset manager

Browse, create, import, duplicate and batch-rename every Unity asset type, with filtering and multi-select.

Naming validation

Audit naming across asset types and texture suffixes, with one-click auto-fix to match your convention.

Production pipeline

WIP → Review → Approved → In Use, plus dependency tracking and orphaned-asset detection.

Real Assets/ scanning

Open a real Unity project's Assets/ folder (Chrome/Edge) or drag & drop to scan your content tree.

Team & roles

Track team members, roles and a live activity feed so everyone sees what changed and who changed it.

Reports & export

Memory estimates, naming reference, changelog and CSV / full-report export. Installable, works offline.

A closer look

Screens from the hub

The workspace where your Unity project gets scanned, validated and kept in sync.

Bring order to your Unity project

Start your 14-day free trial; no credit card required. Solo from A$9/mo.