Read your whole project tree

Unity Assets Folder Scanner

Point the scanner at your Assets folder and get a complete, organised picture of the project - every asset type, every naming issue, every orphan - without opening the Unity Editor.

The Assets/ folder is the main folder that holds everything a Unity project uses, and it is where projects quietly rot. The Assets folder scanner reads the whole tree in your browser and turns it into a dashboard you can actually reason about.

How scanning works

In Chrome or Edge, the scanner uses the browser's File System Access API to read your Assets/ folder directly; other browsers use a file-picker fallback. It reads structure and file names locally - the contents of your project are never uploaded - and builds an inventory of every asset, grouped by type.

What it recognises

It speaks Unity, so it classifies the asset types real projects are built from - Prefabs, Materials, Textures, Models (FBX), Scenes, ScriptableObjects, Animator Controllers, Shader Graph and VFX Graph - and it knows Unity's reserved and special folders so it treats them correctly:

It is also aware of render-pipeline and delivery realities like URP, HDRP and Addressables, so its checks match how Unity actually treats your files.

From scan to action

A scan is the starting point for everything else: naming validation, the orphaned-assets check, and a cleanup pass. Run it before a milestone and you will know the state of the project in a minute instead of an afternoon.

Frequently asked questions

Does scanning upload my project?

No. The scanner reads structure and file names locally in your browser; the contents of your project are never uploaded.

Which browsers can scan a folder?

Chrome and Edge support direct folder scanning via the File System Access API. Other browsers use a file-picker fallback.

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