WIP to Review to Approved

Unreal Production Approval Workflow

Which assets are final? A lightweight approval workflow moves every asset through clear states, so the whole team - and the producer - knows what is done and what is safe to build on.

On a team, the expensive question is "is this asset final?" The approval workflow answers it by giving every asset a clear status - and keeping that status next to the asset, not in a separate spreadsheet.

The states

Each asset moves through a simple, legible pipeline:

Why status belongs with the asset

When approval lives in a chat thread or a separate board, it drifts out of sync with the actual files. Keeping WIP → Review → Approved → In Use attached to the asset in the same dashboard where you scan and validate means status and reality stay together. A producer can see at a glance what is safe to build on before a milestone.

For teams of any size

You do not need a heavyweight production tracker to get this value. The workflow is deliberately light, aimed at solo devs and studios who want clarity without ceremony. Combine it with the Blueprint manager so Blueprint status is visible, and export a report of approvals for a milestone.

Frequently asked questions

What are the approval states?

WIP, Review, Approved and In Use. Each asset moves through them so the team always knows what is final and what still needs work.

Does it replace our project management tool?

No. It is a lightweight status layer attached to your assets, not a full tracker. It complements tools like Jira or Perforce rather than replacing them.

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