Every Unity project drifts toward mess: inconsistent names, orphaned imports, duplicate textures, files in the wrong folder. The project cleanup tool gives you a repeatable pass to pull it back into shape, in the browser, without opening Unity.
What a messy project costs
It is not just untidiness. A messy Assets/ folder means slower asset hunting, accidental duplicates, broken references on case-sensitive platforms, larger builds from unused content, and a painful onboarding for anyone new. The cost is spread across every day and every developer.
The cleanup pass
- Scan the
Assets/folder to inventory everything - see the Assets folder scanner. - Validate naming and fix the assets that break your convention.
- Find orphans with the orphaned-assets checker and remove what is safe.
- Check structure - assets in sensible folders, special folders (
Editor,Resources) used correctly. - Export a report so the whole team sees the before and after.
Keep it clean
Cleanup is not a one-off. Running the same pass before each milestone keeps the project from sliding back, and a shared standard means every developer follows the same rules. It pairs naturally with the approval workflow so clean and final go together.
Frequently asked questions
How do I clean up a messy Unity project?
Scan the Assets folder, validate naming, find and remove orphaned assets, check folder structure, and export a report. Unity Studio Hub runs the whole pass in your browser.
Will it delete assets automatically?
No. It flags naming issues and orphaned assets for review so you decide what to change, which keeps a cleanup safe.