Unity Studio Hub is a Unity asset management tool that runs in your browser. Point it at a project's Assets/ folder and it gives you one clear view of what you have, what is named badly, what is unused and what is approved.
What it manages
It reads the asset types real Unity projects are built from and keeps them tidy:
- Prefabs and prefab variants, with a dependency view.
- Materials and Textures, checked against URP and HDRP naming conventions.
- Models (FBX), Scenes, ScriptableObjects, Animator Controllers, Shader Graph and VFX Graph assets.
- Unity's special folders -
Editor,Resources,StreamingAssets- understood, not flagged as mistakes.
What it does with them
Four jobs, one dashboard: scan the project tree, validate naming against your rules, find orphaned assets, and move work through an approval workflow. When you are done, export a report to hand to a lead or attach to a milestone.
Who it is for
Solo Unity developers keeping a project navigable, and small studios that want a shared standard without a pipeline TD. Everything stays in your browser - the contents of your project are never uploaded - and it works on Unity 6 and Unity 2022 LTS or newer. It starts at A$9/mo with a 14-day free trial, no credit card.
Not a replacement for your existing tools
It does not replace the Unity Editor, source control or your task tracker. It is the fast hygiene layer on top: the thing you open to answer "is this project clean?" in a minute. See how it compares to the Unity Editor asset browser.
Frequently asked questions
Does it upload my Unity project?
No. Scanning and management happen in your browser; the contents of your project are never uploaded. Only your account and subscription status are stored, via Supabase and Stripe.
Which Unity versions does it support?
Unity 6 and Unity 2022 LTS or newer. Assets folder scanning works best in Chrome or Edge via the File System Access API, with a file-picker fallback elsewhere.
Do I need to install a Unity package?
No. It is entirely browser-based, so there is nothing to install in Unity and nothing to maintain.