Configure 4-corner auto-tiling. Click slots then select tile from tileset.
Select a tile or object to view properties
Tilemap Editor Pro paints levels from a tileset and exports them in a form four different engines can read. It handles the three layer types a real level needs: the tiles you see, the collision shapes you walk into, and the object markers that mark spawn points and triggers.
Auto-tiling is the part that saves the most time — draw a rough shape and the editor picks the right corner, edge and centre tiles so the terrain joins up correctly instead of you placing each variant by hand.
.tmj), a Godot 4 scene (.tscn), Unity C# tilemap code, or Phaser 3 with its loader..json and Tiled .tmx maps.