๐Ÿ—บ๏ธ Tilemap Editor Pro

Terrain Brush

Configure 4-corner auto-tiling. Click slots then select tile from tileset.

Saved Prefabs
Select tiles and click ๐Ÿ’พ
Tools
1
Collision Paint
Layers
Object Types
Placed Objects (0)
Selection Properties

Select a tile or object to view properties

Custom Properties
Map Properties

About this tilemap editor

Tilemap Editor Pro paints levels from a tileset and exports them in a form four different engines can read. It handles the three layer types a real level needs: the tiles you see, the collision shapes you walk into, and the object markers that mark spawn points and triggers.

Auto-tiling is the part that saves the most time — draw a rough shape and the editor picks the right corner, edge and centre tiles so the terrain joins up correctly instead of you placing each variant by hand.

How to use it

  1. Load a tileset image and set the tile width and height, or let auto-detect work them out.
  2. Set the map size in tiles, name it, and pick a background colour.
  3. Add layers as you go — tile layers to paint, a collision layer, and object layers for markers.
  4. Paint with the brush, bucket fill, eraser, picker, rectangle, ellipse, line and magic wand, at whatever brush size you need. Turn on random tile mode to scatter variants automatically.
  5. Mark collision as solid, platform, hazard, trigger, ladder or water, then export.

Formats and options