Pixel Art Studio is a full drawing tool for sprite work: layers, frames and a palette, on a canvas you can set anywhere from 8 × 8 up to 1024 × 1024. It runs entirely in the browser tab, so there is nothing to install and your artwork never leaves the machine you drew it on.
The tools are the ones sprite artists reach for rather than a general image editor's: pencil, brush, eraser, bucket fill, colour picker, line, rectangle, ellipse and selection, plus flips, 90° rotation and a reference-image loader for tracing proportions.
How to use it
Pick a canvas size from the presets, or set a custom width and height.
Load a palette — NES (54 colours), Game Boy DMG (4), PICO-8 (16), Sweetie 16, a 16-step grayscale ramp or the 255-colour HSL spectrum — or build your own as you go.
Draw on layers, and add frames along the bottom for animation. Turn on onion skinning to see the frame before the one you are working on.
Switch on tile preview mode when you are drawing something that has to repeat seamlessly, such as a floor or a wall.
Export, or send the frames straight to the Sprite Sheet Tool to pack them.
Formats and options
Export the current frame as a PNG, the whole animation as a sprite sheet PNG, an animated GIF, or a numbered PNG sequence.
Any export can be scaled 1×, 2×, 4× or 8× with hard pixel edges, so a 32 × 32 sprite can ship at 256 × 256 without blurring.
Import an existing sheet and set the frame width, height and column count to split it back into editable frames.
Projects save into the browser, and a palette can be appended to the current one instead of replacing it.