Unity is the pragmatic default for 2D, mobile and cross-platform work, and it is what we reach for when a project needs to run in a lot of places without a lot of platform-specific work.
We also build our own Unity tooling - Unity Studio Hub scans an Assets folder and validates naming across Prefabs, Materials, Textures and Scenes - so the pipeline side of a project is familiar ground rather than a surprise.
Game development starts at A$8,000 for a prototype and A$25,000 and up for a mobile title. Commercial titles are quoted individually and paid against milestones.
A prototype answers whether the idea is fun for a fraction of the cost of finding out later. It is the single most valuable A$8,000 in game development.
Unity for 2D, mobile and cross-platform breadth; Unreal for high-fidelity 3D. The honest answer depends on the project, and we build in both.
Yes. That starts with an audit of the project structure and dependencies, which is also what our own Unity tooling does.
Yes - browser builds are a good fit for demos, marketing and lightweight titles.
Tell us what you are trying to do. If something off the shelf already does it, or the job is smaller than you think, we will say so.
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