Unreal Engine 5 is where we go when visual fidelity is the point - Lumen and Nanite make a level of realism practical that used to need a much larger team.
It is also used well outside games: architectural visualisation, product configurators, virtual production and training simulations all benefit from a real-time renderer of that quality.
Game development starts at A$8,000 for a prototype. Larger productions are milestone-based and quoted on scope.
UE5 makes high-end rendering accessible, but the art required to fill it is still the expensive part. We would rather say that early than discover it at milestone three.
No, but it suits projects where visual quality is central. For 2D or lightweight mobile work Unity is usually the better fit.
Both. Blueprints for iteration speed and designer-facing systems, C++ where performance or structure demands it.
Yes - architectural, product and training work is a good use of the engine.
Tell us what you are trying to do. If something off the shelf already does it, or the job is smaller than you think, we will say so.
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