Unreal Studio Hub
A browser-based hub that scans an Unreal Engine 5 project, validates asset naming across 50+ asset types, and exports a clean audit report.
The challenge
Every Unreal team we spoke to hit the same wall as their project grew: inconsistent asset names, duplicate materials, orphaned files, and a folder structure no two people fully agreed on. Unreal Engine 5 projects span dozens of asset types, and once the mess sets in it spreads with every import.
The usual fixes were a wiki page nobody read or a custom editor script one technical artist maintained and everybody feared. Studios wanted a cheaper, shareable way to hold a whole project to a naming standard.
Our solution
Unreal Studio Hub scans a project in the browser and validates naming across 50+ Unreal asset types against a studio convention. It runs audits, tracks approvals, and exports reports, so a lead can see the state of an entire project at a glance instead of policing it asset by asset.
It is priced to be adopted: a single-user Solo tier at A$9 per month alongside team and enterprise tiers, so an individual artist or a whole studio can use the same tool.
What we built
- In-browser project scanner for Unreal Engine 5 projects
- Naming validation across 50+ asset types against a configurable convention
- Audit reports with CSV and PDF export
- An approval pipeline for tracking sign-off
- Solo (A$9/mo) plus team and enterprise tiers
- Installable PWA with offline support
Tech stack
The outcome
Studios can now validate an entire Unreal project against their own naming convention in the browser and export a report to share, with no editor plugin to install or maintain. It is live and gated behind login and billing, with a 14-day trial.
It sits alongside sibling hubs we built for Unity, Houdini and Nuke, each tuned to that engine while sharing the same scanning and reporting core.
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