From an unscanned project folder to a clean, validated, in-sync asset library; here's the whole workflow, with screenshots of every step. A full video walkthrough is on the way.
Everything from scanning your Assets/ folder to exporting a report lives in a single browser tab; no installs, your project never leaves your machine.
Point Unity Studio Hub at a real Unity project. In Chrome or Edge it opens the actual Assets/ folder via the File System Access API and reads your real content tree; other browsers use a drag & drop / file-picker fallback. Or start from the built-in demo project to explore first.

Browse, create, import, duplicate and batch-rename Prefabs, ScriptableObjects, Materials, Shader Graphs, Textures, Models, Scenes, Animator controllers, Audio and more; in grid or list views with filtering and multi-select. Switch to a role view (Artist, Designer, Programmer) to surface exactly the assets each discipline cares about.

Run an audit across every Unity asset type; Prefabs, Materials, Textures, Models, Scenes and more; including texture-suffix checks (_BaseColor, _Normal, _MaskMap) and size/memory estimates. Each violation comes with a one-click auto-fix so your library matches your team's convention without manual renaming.

Track production status with a clear approval workflow; every asset flows from WIP to Review to Approved to In Use. Layer on dependency tracking and orphaned-asset detection, plus a live activity feed and team member/role tracking so everyone sees what changed and who changed it.

Generate memory estimates, a naming-convention reference and a project changelog, then export a full report or CSV for production tracking and reviews. Unity Studio Hub is an installable PWA, so the whole hub works offline once loaded.

Every asset has a clear, trackable status across the project.
The asset is being authored; flagged so reviewers know it isn't ready yet.
Submitted for review against naming, dependencies and orphan checks.
Signed off and validated; cleared for use across the project.
Live in the build, with dependencies tracked so nothing becomes orphaned.
Browse, create, import, duplicate and batch-rename every Unity asset type, with filtering and multi-select.
Audit naming across asset types and texture suffixes, with one-click auto-fix to match your convention.
WIP → Review → Approved → In Use, plus dependency tracking and orphaned-asset detection.
Open a real Unity project's Assets/ folder (Chrome/Edge) or drag & drop to scan your content tree.
Track team members, roles and a live activity feed so everyone sees what changed and who changed it.
Memory estimates, naming reference, changelog and CSV / full-report export. Installable, works offline.
The workspace where your Unity project gets scanned, validated and kept in sync.




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