Cutscenes · trailers · previs

Storyboard Tool for Game Developers

Block out cutscenes, trailers and in-engine sequences before production. Storyboard camera moves and beats, time them into an animatic, and hand a clear reference to your team.

Game and cinematic teams use Storyboard Studio to plan cutscenes, trailers and in-engine sequences before anyone touches the engine. Lock the idea in the board, not in production.

Block out cutscenes and trailers

Storyboard each beat of a cutscene or trailer as a frame, in the aspect ratio you will render in. Working out the shots and the order up front means the expensive parts - animation, layout and lighting - start from a clear, agreed plan.

Plan camera moves and beats

Record the camera angle, movement, lens and duration on every frame, so a push-in or a whip-pan is decided in the board rather than improvised in engine. The result is a shot list your cinematic team can build against.

Time it into an animatic

Give each frame a duration and play the sequence back to lock the pacing before production. Catching a beat that runs long in a two-minute animatic is a lot cheaper than re-timing finished in-engine footage.

Hand a clear reference to your team

Export a PDF or a self-contained HTML animatic and share it with your animation, layout and engine teams. It sits alongside your existing DCC and engine pipeline as the planning layer that keeps everyone aligned.

Frequently asked questions

Does it work for cutscenes and trailers?

Yes. Block out each shot as a frame, add the camera and timing details, and sequence the whole thing into an animatic to lock the pacing.

Does it fit our engine pipeline?

It is the planning layer in front of your pipeline. Export PDFs, shot lists or an HTML animatic to hand to the animation, layout and engine teams.

Can I plan in my render aspect ratio?

Yes. Choose the aspect ratio you will render in so composition and framing carry through to the final sequence.

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