🎨 Character Sprite Sheet Animator

Layers

Preset Templates

Mode: Select | Click layer to select | Use tools to transform

Tools

Transform Mode

Transform Values

Parenting

Keyframe

Frame

Warp Settings

Timeline

Frame: 1 / 8 FPS:

Export Sprite Sheet

About this character sprite animator

Character Sprite Animator builds animation out of parts rather than by redrawing every frame. You attach body parts to each other, key their position, rotation, scale and opacity over time, and it renders the finished cycle out as frames.

Because parts can be parented, moving an upper arm carries the forearm and hand with it. That is what makes a walk cycle a matter of a few keyframes per limb instead of a redraw per frame.

How to use it

  1. Add body parts and set each one's parent layer so the skeleton hangs together.
  2. Position the playhead, pose the part, and add a keyframe. Repeat down the timeline.
  3. Choose the easing between keys — linear, ease in, ease out or ease in-out — so movement accelerates rather than sliding at a constant speed.
  4. Start from the built-in walk cycle or idle cycle preset when you want a base to modify rather than a blank timeline.
  5. Turn on onion skinning to see neighbouring frames, and use warp points where a part needs to bend rather than pivot.

Formats and options