Mobile is the largest games market and the most crowded, which means the quality bar is set by titles with far bigger budgets than yours. The projects that work are the ones with a tight, specific idea rather than a scaled-down console game.
It is also the platform where the core loop matters most, because the session is short and the alternative is one tap away.
A prototype starts at A$8,000. A mobile title is A$25,000 and up, milestone-based, with the range driven mostly by art volume and content length.
Art and content, usually. The code for a well-scoped mobile game is rarely the largest line.
Both, from one Unity project. The extra cost is in testing and store compliance rather than a second build.
Yes, including build configuration, store listings and the review process.
A$25,000 and up for a title, from A$8,000 for a prototype that tells you whether it is worth making.
Tell us what you are trying to do. If something off the shelf already does it, or the job is smaller than you think, we will say so.
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