Materials
Model: sphere
Size
Hardness
Flow
Drop your model
.glb · .gltf · .obj · .stl - models without UVs are auto-unwrapped
Paint a 3D model in your browser
- 1. Import your modelDrop a .glb / .gltf / .obj / .stl anywhere (no UVs? it auto-unwraps), or start on the sphere.
- 2. Bake mesh mapsOne click bakes AO, curvature, normal & more - these drive the edge-wear / cavity-dirt mask generators.
- 3. Paint & maskHand-paint colour, or fill layers with materials and reveal them through generators + noise. Export a textured .glb.
The 3D Painter needs WebGL, which isn't available in this browser.
The design studio's 2D tools still work.
Tool options
Colour (hand paint)
Brush
Layers
Mask stack
Noise pattern
Camera views
Bake mesh maps
Display
Export textures
Project
Shortcuts
Left paint Right-drag orbit Middle pan Wheel zoom
B brush F fill I/Alt-click pick S smudge U blur C clone
T UV view X erase [ ] brush size Ctrl+Z / Y undo / redo
B brush F fill I/Alt-click pick S smudge U blur C clone
T UV view X erase [ ] brush size Ctrl+Z / Y undo / redo